This will give us realistic light and shadows according to our scene. Crease, Depth of Field blurring (creating camera focus), Edge Detection, Fisheye lens simulation, Sun Shafts, and Vignetting. This is why my preferred method for adding volumetric light effects in Daz Studio is to render it, either through AoA’s camera (3Delight) or Marshian’s AtmoCam (Iray). However, we will need to make sure that our added 2D light rays properly match with the 3D lighting in our scene, which can be a challenge. These will render faster, but because they are just props, the light and shadow patterns may not realistically match the objects in the scene.Īnother way to add light rays or fog into our images is to do it in postwork, for example with Photoshop brushes. I repeat this operation until I get the results that I want.Ī cheaper but less accurate way to get light rays in Daz Studio is through the use of props, for example the Simple Godrays props for 3Delight or the Expanded Godrays Iray props for Iray. I can then remove much of the noise in Photoshop by doing Filter > Noise > Despeckle. Physically based volumetric lights can be time intensive to render, so I usually stop it before full convergence. Right image has an added volumetric light which helps to soften our scene. While this simplifies some of the volumetric-light setup for us, it is not as easy to use as AoA’s atmospheric cameras (in 3Delight only). Yep, lol, when people brag about having Octane, I always remind them that Bleder and it''s Cycles renderer are totally free. Pretty sure the answer he was looking for didn't include having to buy another render engine for 400. Marshian’s package comes with a large volumetric prop that we use to encapsulate our scene, as well as a set of materials to get different scattering effects and colors. If you use the Octane render plugin, shots with depth of field are rendered quite fast. Because Iray is a physically based renderer, we need to actually model our volume of air with scattering effects. In Daz Studio Iray, I get volumetric light effects by using AtmoCam for Iray by Marshian. Note that these AoA cameras only work in 3Delight. There is also a Fog Camera in the package that is useful for adding atmosphere to our images. The image above uses AoA’s camera to render the beam of light (from a spotlight) shining on the fallen angel. It is simple to use, fast, and I like the results that I get. The Volumetric Camera in this package allows me to select which lights to render atmospheric effects on. In 3Delight, I can get volumetric light effects by using Age of Armour’s Atmospheric Effects Cameras for DAZ Studio. A set of tools For Daz Studio to render Scenes as equirectangular images. Fallen Angel Fantasy Art with volumetric light rendered using AoA’s Atmospheric Effects Cameras for DAZ Studio.
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